Back in the year 2000, FromSoftware (the creators of Dark Souls, Elden Ring, Armored Core, etc.) had actually made a home game engine very similar to RPG Maker, but with full on 3D support. The engine is based around their PS1/PS2 series of games called King's Field. This engine was designed for people at home to make their own King's Field style games. This was only released in Japan however, but thanks to the efforts of dedicated community members, The engine has been English patched, and heavily modified to support modern computer systems so that you don't have to go out and buy a Pentium III lmao.
The gameplay is a 90's first person dungeon crawler just like the King's Field games. The impresseive thing part about this engine and game series is that, unlike classic 90's dungeon crawler RPGs, this engine can actually do full 360 degree turns and uses rendering techniques that were really advanced for PS1 hardware. In Moon's End, you traverse a strange mansion known as Megami Manor. As you explore the manner, you'll have to fight a number of different monsters formed by your own fears. Your objective: Kill your regret before the moon sleeps. At the end of the manor lies the pysical manifestation of your regret. With only your last dignity to weild as a blade, will you live? Or will you succumb to your pains and sorrows? Who is this starnge girl? Would you trust her? It's your fate, you choose.
The Sword of Moonlight enigine was originally a Japan exclusive software released in the year 2000. But thanks to the dedicate community, we developed so many games with it, including the recently released game, Lunacid: Tears of the Moon, that you can find on steam made by another fellow Sword of Moonlight user. But that's not all. A man by the name of Michael (also known online as m., HolyDiver, and Mick), had developed a set of upgrade injection tools to make Sword of Moonlight run faster, smoother, and with more feature than before. He dubbed this, Sword of Moonlight Extended Warrenty (Sword of Moonlight EX). We were good pals when he was working on it, but unfortunately, he had passed away in what we all assume was around december of 2024. We all at the SoM community miss him... so I will continue to use his Sword of Moonlight EX program to develop Moon's End! As for what happened to Michael, none of us really know, but thanks to the tools he developed (although mostly incomplete and undocumented), we have a next generation SoM engine that I look forward to helping improve/document as I develop this game.
Wanna join us at the SoM community? Check out the site or check out the forums here!
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