> Back

Modding Unreal Tournament with Unreal Editor

In the year 2291...

In an attempt to control violence among deep space miners, the New Earth Government legalized No Holds Barred Fighting. Liandri mining corporation working with the NEG established a series of lethal leagues and bloody publich exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The Professional League formed a cabal of the most violent and skilled warriors in known space, selected to fight in a grand tournament. Now it is 2341, 50 years have passed since the founding of deathmatch. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your Strength and Brutality are legendary. The time has come to prove you are the best, to crush your enemies, to win the tournament.

What's with the lore?

To anybody who's played Unreal Tournament 1999 (or have decided to play it after my eternity long rants about the game on many different pages of this site), you may be familiar with the above as the intro to the game. But today, I'm not gonna do some kind of retrospective, or yet another rant about the IRC client built into UT99, instead I been learning how to use Unreal Editor, and I'll be documenting some of the things I make for UT here. This include Maps, music, and many others.

What exactly IS Unreal Tournament and Unreal Editor?

Well first off, Unreal Tournament is a 1999 First Person Arena Shooter for PC, made by Epic Games and Digital Extremes with Unreal Engine 1. Some of you may be familiar with Arena Shooters with games like Quake 3 Arena, and UT is pretty much the same genre. You're in an arena with a bunch of other players and/or bots, each trying to achieve a goal depending on the game type, while killing each other with weapons that spawn throught the map. I'll explain the popular of the bunch: DeathMatch. When you kill an enemy, you get a frag. Reach the frag limit first, and you win the DeathMatch. There are other game modes with other objectives as well.

Now I'll explain Unreal Editor. Many Unreal Engine games back in the day usually shipped with a copy of UnrealEditor which was used for moding or editing content of the original game. This was pretty much an included tool to help you make mods for the game it came with. And in Unreal Tournament's case, this was EVERYTHING. People could make and share their own content, and host online game servers with their own custom content! Nearly every part of this game was moddable using Unreal Editor.

So why learn it now?

Because I always wanted to make my own maps and mods fors this game when I first played it. And I can also use the editor to make POSTAL 2 mods!

Stuff I made:

Right here is me modding the intro cutscene with "Trip Like I Do" by The Crystal Method. This video is completeley captured from the game, including the audio. No video editing other than croping (Blame OBS...)

Enter the Tournament!

Do YOU have what it takes to win the Tournament? Talk about Unreal Tournament on NetNerdz by clickng the NN logo below.